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Gamemaker 7 room change examples update#
However, with a bit of JS (and understanding of internal workings of GM), it is possible to accomplish the intended result, and this post is about that.Zimmerman Library West Wing and Willard Room Due to the COVID-19 pandemic no events will be held in the Willard Room or West Wing until further notice.
Gamemaker 7 room change examples code#
This means that your GML code inside a "Mouse Pressed" event does not count as originating from a user interaction (as it executes a few milliseconds later), and thus is not allowed to open new tabs (and do some other things). GameMaker handles events, and writes down new input states to later dispatch GML-level events at the right time and place (see event order). To prevent any page from being able to randomly open indefinitely large quantities of new tabs, the browser will automatically block attempts to open new tabs\windows unless they originate from user interaction (click event) Url_open_ext is by far the most convenient of these, so let me explain why that does not work: and removing the need for compatibility scripts Recently, a GameMaker asked me if I could update the 3D Road project from the site to GMS2 and remove the need for compatibility scripts.Since this is a general project that proves a good example for updating any D3D based project to GMS2, I think it is worth me writing about 3D Road is a GameMaker 7 project from. (particularly inconvenient if scaling-positioning the game for mobile browsers)Īdding an actual link ( element) into the game template allows to open links in a new tab, but requires basic understanding of JavaScript and HTML to hide/unhide dynamically.
url_open_ext can open links in a new tab, but triggers popup blocker.On some occasions you may want to open a link in a new tab a GameMaker' HTML5 game.Īs simple as it may look, this presents a bit of a problem: